
Irrbloss
TGA Project #2
Team of 13
6 weeks half-time
(120 hours)
Unity/C#
Irrbloss was our second project at TGA, by this point I was reasonably familiar with Unity. As this was a mobile game which we intended to actually have playable on mobile, it presented its own challenges.
In this project I took on the responsibility of all of the UI implementation as well as the work of building the game to mobile. This was something that was very varying in complexity - sometimes just as easy as clicking the “build and run” button, sometimes giving incomprehensible errors with less than 10 google search results.