Irrbloss

TGA Project #2

Team of 13

6 weeks half-time
(120 hours)

Unity/C#

Irrbloss was our second project at TGA, by this point I was reasonably familiar with Unity. As this was a mobile game which we intended to actually have playable on mobile, it presented its own challenges.

In this project I took on the responsibility of all of the UI implementation as well as the work of building the game to mobile. This was something that was very varying in complexity - sometimes just as easy as clicking the “build and run” button, sometimes giving incomprehensible errors with less than 10 google search results.

Screenshots